Goodurden's Maps are the most comprehensive and are being constantly updated. 2019.10.19* Great Divide – outline of zone and various caves. If I tried to map the northern area, I kept falling through the world, and instead, I started to focus on the Western wing. All Products have been updated to the latest EverQuest patch 10/17/2019 September 18, 2019. Thanks to Glenda for reporting an issue on the gfay map. *Rathe Mountains – Added gypsy camp NPCs, paladin NPCs, and a few named mobs. * Ry`Gorr Mines – mostly complete. The Level Range column indicates the level range of the monsters in the zone, rounded to the nearest 5 levels. I've personally gone through all the files and consistently color-coded NPCs, tradeskill containers, merchants, quest givers, and much more. Took a lot of time, but it was very nostalgic revisiting all the original zones. I remapped an enormous amount of the zone and cleaned up with my 3d modeling tools. Top level has black walls. In year’s past, by this stage in beta I would still be struggling to complete the first few zones. The Buried Sea* Katta Castrum – clarified some geometry. Looks significantly better.Seeds of Destruction*City of Dranik – Added missing NPCs. Join a thriving, dedicated community, immerse yourself in hundreds of unique zones, battle thousands of creatures, and complete exciting quests. * The Eastern Wastes – Added some hunters. Adjusted NPC types. Click the Download button below to download the Torment of Velious map pack! * Swamp of No Hope – Added missing ruins. I remapped perimeter of new CS and bolted on the Grotto. Adjusted a few walls.The Buried Sea*Thalassius, the Coral Keep – remapped entire zone from scratch. EverQuest II is the next generation of massively multiplayer gaming, a huge online world where thousands of players come together for adventure and community. Aug 17, 2020. It’s hardly recognizable. - Serynn Dipity. Number will go back up as I add houses and other fixed features. Temple of Veeshan East wing is still a bit rough and I need to spend some time pulling it into 3d modeling program so I can copy/paste detailed geometry. Omens of War* Riftseeker`s Sanctum – added a few missing NPCs. * The Undershore – Remapped areas leading to instances, Underfoot* Lair of the Fallen – remapped entire zone from scratchSecrets of Faydwer*Crypt of Shade – remapped entire zone from scratch*Deepscar’s Den – remapped entire zone from scratch*Dragonscale Hills – remapped minotaur fort and Falrazim’s cave*Tinmizer’s Wunderwerks – remapped entire zone from scratch. *The Commonlands – Added a few missing NPCs and ground spawns. Since late October, I have made repeated visits to all the zones and pleased with the quality of the maps. *Stratos – even more sub-island platforms. I have been playing Everquest II on and off since November, 2004 and have NEVER had a map to go off that wasn't already included in the game. Dark green and dark blue layers at bottom leading to Crystal Caverns. *The Qeynos Aqueduct System – Added missing NPCs in evil area. * Solteris, the Throne of Ro – clarified some geometry. Today we've finished: Significant improvement. The geometry is dwarf size and difficult to get straight lines and I’m having to spend quite a bit of time cleaning up the in-game mapping. I CANNOT for the life of me figure out how to download this map program, and yes, I'm a dumb woman who knows nothing about computers. Map nav-links from gfay fixed. These areas usually contain see-invis Dracoliches. Mapping Index (GM) = Grand Master (Q) = Quest * Trakanon’s Teeth – Remapped ruins in SW area. ... has achieved this rare and unprecedented milestone that began all the way back in March 1999. * The Eastern Wastes – outline of zone. Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. I will release the maps, sans-final-in-game-version-unseen. ; Brewall's EverQuest Maps are another good set and can be used as well. Players will be given TWO new opportunities to reexperience EverQuest's history when the Selo and Mangler Progression Servers launch on Saturday, March 16, 2019 at 12 PM PT! EverQuest has been patched on November 18, 2020. Indeed! Year of EverQuest Pack. Raid maps; Map links [] Recommended []. Many of the icy areas had moved and some of the ramps and bridges were altered slightly. Added the ring patches coming out from Sleeper’s Tomb area. 3 Replies | 54,544 Views House of Thule - Pathc Notes. Remapped entrance area. If you run in to any issues while uploading any of the new maps, or any maps, please let me know. EverQuest is free-to-play. The pack includes 1 of each item listed below, many of which are Heirloom (i.e. I finally managed to squeeze in enough time to clean up all the new CoV maps and get them to the level of detail I wanted. Another evening of mapping completed. Everquest Cartography System (Maps) Everquests cartography system was implemented during Gates of Discord. * Zhisza, the Shissar Sanctuary – clarified some geomtery. I think it looks crude, but feedback has been very positive.Western Wastes – similar to original zone, but different. *Zhisza, the Shissar Sanctuary – remapped entrance area and pyramid. Final version of map is included that takes all the changes into account and I walked it multiple times for accuracy.2019.10.23 8:00 EST* Crystal Caverns – almost finished with Coldain city at the heart of the zone. EQ’s launch feels a world away now, lest we forget dial-up modems, Y2K panic, CRT monitors, 640x480, open-book medding, corpse runs, lost corpses, ninja looting, guild drama, dawn of DKP, and so many other moments. Hunter PH’s and my final detailed maps of ToFS. EverQuest was initially released way back in the hopeful pre-millenium bug era of 1999, when the MMO genre was still gaining in popularity thanks to 1997’s Ultima Online. * The Field of Bone – Added missing NPCs* The Overthere – cleaned up ruins throughout zone. Massive improvement! The colors of the lair’s level ties to where it comes in from the underground areas. Temple of Veeshan took quite a bit of time with hallways and stairs. Cleaned up NPC’s. I spent some time chatting with a few players that were on EQ emulation servers and was asked if I could spend some time fixing some classic maps. This batch of maps includes final maps of all of ToV, including map legends . Open your map window, in the upper left corner, you should see a dropdown box. This version does not require.NET (no programs) as its just a … Time for another set of map files. I spent quite a bit of time 3d modelling the geometry and the additional time in beta helped quite considerably. Left click it and scroll down to Good's Maps... Voila! Downtime is expected to last approximately 6 hours. * Crystal Caverns – final map. Prophecy of Ro* Skylance – clarified some geometry. Select Brewall. This set has a bit of improvements from original release through the latest. Now in its unprecedented 19th year, EverQuest continues to add immersive gameplay, captivating storytelling, and exciting worlds full of mystery, fantasy, and adventure. I am very pleased to say that my maps for ToV are essentially finalized. Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times! *Lake Rathe – Added missing NPCs on islands, NE side, and W side of zone. A full collection of the maps that I use. Line optimizer took file from 15,656 lines down to 2,688. Nav. Explanation of macros - feel free to add. can be traded to other characters on your account). Last Updated: December 17, 2019. I’ve included rough versions of the maps. I added significant amount of details to all the zones. Exception, you can always have a pause command too. * The Great Divide – minor touch-ups. Be a part of a thriving community and continue your adventures in the world of Norrath. Added some hunters. Very pleased with color scheme splitting the city levels and tying it into the matching caves. Looks significantly better.The Burning Lands*Showing all hunter locations (this was on guild version of maps in beta). By Brewall October 17, 2019 October 17, 2019 In-Game Maps Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. ... (collapses) im making this primarily for myself, as a long term personal world to build out in detail the old zones of everquest and whatever else I want to put in it. For this expansion’s ToV maps, I am very pleased with the results. Cleaned up NPC’s. Still rough for my standards. Arrived home this evening eager to get back to validating my latest map of the ToFS, but servers are down. * The Hive – remapped the hives and ramps. Nav links to Lesser Faydark and Felwithe (from the map of Greater Faydark) have been fixed. You can have one command per line. Green is layer below, and Cyan below that. *The Commonlands – Added a few missing NPCs and ground spawns. Click here for: Torment of Velious Maps (Work in Progress). It is a chance to explore and record the journey. 2019.10.21 9:30 EST:* Great Divide – added Coldain mine in SE corner. Based on what I’ve seen of the zones so far:Cobalt Scar – different layout but with some similarities to original zone, with the addition of Siren’s Grotto. The Veil of Alaris Everquest Expansion has been added to the map database. Hail Norrath! Glad I cleaned it up a few years ago. Added a few missing walls. Recherchez des commerces et des services de proximité, affichez des plans et calculez des itinéraires routiers dans Google Maps. * Ry`Gorr Mines – partial zone map. Our next Progression Server, Mangler, is becoming available to players on Saturday, March 16, 2019 at 12 PM PT.Mangler is best-suited for players who want to go back to experience the early days of EverQuest, starting at the beginning and moving through content at a more relaxed pace. If you want updated points of interest you need to re-download and install. A high-resolution image that you can print on a large-format printer. I run around like an idiot because I have no idea where I'm going. Underfoot*Kernagir, the Shining City – remapped almost entire zone from scratch. * Velketor`s Labyrinth – same geometry as prior zone. Maps still look great. ). Original EQ* The Warrens – added missing NPCsScars of Velious* Cobalt Scar – added missing NPCsShadows of Luclin* Shadeweaver’s Thicket – clarified labels* Shadow Haven – clarified labels* The Deep – clarified labels* The Fungus Grove – added missing NPCs*The Twilight Sea – added missing NPCsPlanes of Power* Plane of Fire – clarified labels* Plane of Tactics – clarified labels* Plane of Time – clarified labelsOmens of War* Anguish – remapped almost entire zone from scratch. With this set, each zone from Original EQ to DoD have been redone. 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