Aligatorian's vary widely in height and build, from 6-8' tall. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Decided I'd share it with this lovely community in case anyone is looking for some new races to mess with. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. Your Intelligence score increases by 1. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Aasimar have a mixture of useful racial traits, of which their Healing Hands are especially powerful seeing as this is effectively a version of the Paladins Lay on Hands ability. Normal - I didn't even notice the change. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings. Those who wish vengeance for their Nile may choose an evil alignment.Size. First, consider where your hexling grew up. one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. Races. Your Constitution score increases by 2, and your Strength score increases by 1.Age. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. Darkvision. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. Most crocodile lizardfolk are chaotic neutral. It must repeat the saving throw at the end of its next turn. Eladrin are a subrace of elves native to the Feywild. Crocodilians speak Common in an accent similar to a human Australian accent. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. As conceptually cool as Githyanki are, their psionics just dont feel as powerful as some other races innate spellcasting, although the invisible mage hand is a nice touch. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Crocodile. Growing up different is hard for anyone, but growing up to learn that everyone is right about you, that you are strange by nature, always have been and will be, is horrible. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. The crocodilians are humanoid crocodiles that lurk in swamplands. Embarrassing - I did something unlike me. For languages have you considered aquan instead of Draconic? If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. Charisma is your spellcasting ability for these spells. You have tough, scaly skin. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. Typically . If you've got any problems with it, take it up with the Bando man. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Your Charisma score increases by 2. Charisma is your spellcasting ability for these spells. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. "WATCH YOUR BACK IF YOU'RE GOING TO TAKE the shortcut past the birches and the swamp," the older woman warned, rocking her chair slowly upon her porch. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! Manage all your favorite fandoms in one place! However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. Hellish Resistance. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. Death Roll. Evil Eye. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. The lizardfolk have some racial traits. The crocodile can hold its breath for 30 minutes. You gain proficiency in the Intimidation skill. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. Crovics are roughly 200 pounds, and 5-6 feet tall. By continuing to use our site, you consent to our use of cookies. Powerful Build. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Elves are shaped by their environment over the millennia. After all, hexlings look for the most part just like any other human. Ability Score Increase. D&D 5th Edition Compendium. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. Blackbando's Homebrew Wiki is a FANDOM Games Community. Tail. Two Heads. The saving throw DC is the same as the DC to escape its grapple. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. You can heal yourself as a bonus action . Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. They tend to be chaotic in alignment. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Your Wisdom score increases by 1. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Mechanically, this has made hobgoblins into one of the best races for a supporting character, able to buff and aid their allies better than just about any other race. The young boy bit the inside of his cheek and closed his fists so tight they turned white and he felt his nails digging into his palms. This is one of the reasons people believe the first Minotaurs were created by the Lady of Pain (ruler of Sigil, city of doors) to patrol her labyrinths. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Witch Legacy. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. Covering The Best In Video Games, Esports, Movies and Geek Culture Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Are they unlucky enough, they may end up executed for what they are - what they might be, burnt upon a bonfire. Crocodile Armor. Tail. Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. You can't discern color in darkness, only shades of gray.Jaw Trap. Wiki Pages Latest activity. That is awesome and more accurate. (Yes, before hexbloods). Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. Mimicry. You, rolling for Fluffy the croc: okay he hits and does x damage. One among them is the changeling known for its shapeshifting abilities. Ability Score Increase. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. If you're playing a lizardfolk with . Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. Languages. Your size is Medium. Tail Swipe (Crocodile or Hybrid Form Only). They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. All these things will affect how your hexling acts around other people. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. If a minotaur's horns can be 1d10, a devastating bite can be too. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. SwampUrban. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Type to search for a spell, item, class anything! IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. Then when they are prone, go in for a bit attack at advantage. Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Their belly, hands, and lower jaw are covered in white scales. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. Witches Claws. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. In addition, the phoenix can enter a hostile creature's space and stop there. Their hands and feet are also outfitted with sharp claws. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. You can read, speak and write Common, Sylvan and one extra language of your choice. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Speed. The crocodile can hold its breath for 15 minutes. Witch Legacy. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. Size. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. So more or less it depends on what class they are and how . Media New media New comments Search media. In addition to having advantage on all saving throws against magic thanks to their gnome cunning, both gnomish subraces get evocative and interesting abilities, like the Forest Gnomes ability to communicate with animals and the Rock Gnomes proficiency at creating small mechanical marvels. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. Your Dexterity score increases by 1. The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. Age. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Misc Creature, Environment: On the material plane, the Aarakocra made their homes in treetops high in the mountains. Your class gives you proficiency with certain types of armor. Hit: 7 (1d10 + 2 . Please enable JavaScript to get the best experience from this site. You have proficiency with this. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Were there other hexlings in the family? Please enable JavaScript to get the best experience from this site. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. You have proficiency in these weapons. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Press J to jump to the feed. Darkvision. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. *Height = base height + height modifier Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. Variants: Dragonborn (5e Race Variants/Subraces). Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. Beyond the nine classic fantasy races that form the core of D&D 5es playable races, theres a whole multiverse of variety and strangeness. Capacity score increase - there is a chance of increasing the constitution code by 2 and on the other hand, your wisdom score gets increases by 1. Check out Valda's Spire of Secrets here! Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . It seems as though a rebellion formed against them because of their ruthless nature. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Also, the Celestial Revelation that all Aasimar receive at 3rd level can be a lynchpin of a character build, not to mention increase your damage output noticeably. Your size is Medium.Speed. Here, they are explorers, immigrants, and refugees. Bite. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. If the ranger controls it's actions and you control the outcomes, eg. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. Witch Legacy. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Did they try to deny it or did they accept and lean into it? Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed.
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