If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rods flanged head. This is just theory crafting so throw out whatever you can think of. Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond Items Magic Items View Equipment Magic Item Rules Create A Magic Item Browse Homebrew Magic Items All Items Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Item Magic Item Name Rarity Requires Attunement Tags Magic Bonus +1 +2 +3 Filter Magic Items While holding it, you have a +2 bonus to spell attack rolls. In general I have found most items in 5e to be decently balanced. The staff regains 1d8 + 2 expended charges daily at dawn. The creature is friendly to you and your companions, and it acts on your turn. On a 1, the wand crumbles into ashes and is destroyed. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. If you wear heavy clothes, you can tolerate temperatures as low as 100 degrees Fahrenheit. If you expend the wands last charge, roll a d20. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. While holding the staff, you have advantage on saving throws against spells. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. While wearing this armor, you gain a +1 bonus to AC. | OGN Articles Most of the time giving the wizard a 19 CHA or the thief a 19 INT isn't going to unbalance their character. When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. On a successful save, the creature becomes frightened of you until the end of your next turn. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A boy can regenerate, so demons eat him for years. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. Roll a d100. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone cant cancel it. Whatever its potency, the potions red liquid glimmers when agitated. Magic items for druids typically serve a few specific purposes: AC upgrades, spellcasting complements, or improving your Wild Shape. As such, it contains an invaluable magic item for the class. Check it out here. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. Molten Spray. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. Once you don this cursed armor, you cant doff it unless you are targeted by the remove curse spell or similar magic. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. An illusion of one or more creatures forms over the thrown card and remains until dispelled. Not only can you use the rod to cancel the effects of spells targeting you, but you can also use the magical energy it has absorbed to create spell slots for your spellcasting. While wearing this hat, you can use an action to cast the disguise self spell from it at will. The issue I have with some of the items (Gauntlets of Ogre Power and other belts of ___ giant strength) is that they can totally bypass other decisions. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). These legendary gloves come from the Candlekeep Mysteries book and have two incredible effects. This flat iron rod has a button on one end. The Animated Shield floats around you; no need to be held. On your turn, you can mentally command the snake if it is within 60 feet of you and you arent incapacitated. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. This marble statuette is about 4 inches high and long. Secondly, you can attempt to stun an enemy on a hit. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. Unleash as many Eldritch Blasts with advantage while theyre restrained. When activated, the tower has a small door on the side facing you. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. The boots regain 2 hours of flying capability for every 12 hours they arent in use. 11 + Dex modifier 10 lb. My main exception are the various items that raise a stat to 19. Are the following anti-magical items balanced? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The wearer can use a charge to succeed on a Dexterity saving throw they have failed. The flask can hold only one creature at a time. It gives you a bonus to your spell attack rolls and spell save DC according to the rarity, and you can regain one warlock spell slot as an action each day. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. Escaping the manacles requires a successful DC 20, manacles comes with one key. Do you have citations? Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. In addition, you can activate the tattoo to enable your melee attacks to have a 15-foot reach for 1 minute and deal an extra 1d6 force damage. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. The bag weighs 1/2 pound. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. Fourthly, you can attempt to deafen everyone with a thunderclap. A white robe was made for good, gray for neutral, and black for evil. You can increase the spell slot level by one for each additional charge you expend. Your Constitution score is 19 while you wear this amulet. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. 16 (+3) 16 (+3) 16 (+3) 16(+3) 16 (+3) 16 (+3), Damage Immunities necrotic, poison Wondrous item, uncommon (requires attunement by a spellcaster). When certain levers are used, the apparatus transforms to resemble a giant lobster. The sphere obliterates all matter it passes through and all matter that passes through it. In addition, the weapon ignores resistance to slashing damage. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. Weapon (warhammer), very rare (requires attunement by a dwarf). On a 61100, you travel to a randomly determined plane of existence. This can take your social interactions to the next level, and if things go wrong, you can turn into someone else or back into yourself free of suspicion. It's an easy way of raising your Monks AC. This black card spells disaster. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. The Stone of Good Luck is not an outstandingly good uncommon item. Spells. Paladins already have a great AC. You can use an action to detach a bead and throw it up to 60 feet away. Retributive Strike. Otherwise, the creature is confined to the cell until freed. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. Why refined oil is cheaper than cold press oil? You are granted the ability to cast the wish spell 1d3 times. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. An evil creature takes 8d6 radiant damage upon touching the talisman. Make a ranged weapon attack against the target. You have darkvision out to a range of 120 feet. Once it has done so, the bond it creates can be broken only by the application of universal solvent or oil of etherealness, or with a wish spell. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. You have advantage on saving throws against spells while you wear this cloak. Thicker substances block the vision, as does a thin sheet of lead. Two MacBook Pro with same model number (A1286) but different year. If you want to hit things with a big stick, this should satisfy you. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. The paint flows from the brush to form the desired object as you concentrate on its image. Monstrous Compendium Vol 3: Minecraft Creatures, Bonus: Magic, Bonus: Temporary Hit Points, Immunity: Exhaustion, Resistance: Fire, Bonus: Magic, Damage: Fire, Proficiency: Smith's Tools, Versatile, Bonus: Spell Attacks, Bonus: Spell Save DC, artificer, Advantage: Strength Saving Throws, Set: Innate Speed (Flying), Amulet of Proof against Detection and Location, Bonus: Spell Attacks, Bonus: Spell Save DC, cleric or paladin. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. rev2023.5.1.43405. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a creature eats a, An animate, immobile stone statue in your, A campfire with blue flames springs forth. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This polished obsidian horse can become a nightmare for up to 24 hours. Light your enemies up and enjoy critical hits even more than you did before. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. It lets the wielder bypass Resistance to nonmagical attacks. This additional benefit makes it a much better option than the Insignia of Claws. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. In addition, the armors clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8. It's specific, and would be more unbalanced in other hands than a STR fighter, but it's use right now only covers a potential weakness of your fighter. The gate originates where the one item was placed inside the other. According to the Dungeon Masters Guide (DMG), the DM can award: When considering which magic items are best for each class, legendary items will always be the best, but you wont see these until you reach high-level play. You can draw one additional card beyond your declared draws. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. Luck. Portable property vanishes. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. What better way of improving that than with a cloak that grants you advantage on your stealth checks to hide and disadvantage on Perception checks to locate you? Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. Applying the oil takes 1 minute. Magic items that set an ability score to 19 are great if its your most used ability score. Unearthed Arcana. You can spend 1 minute swapping out a prepared spell for a transmutation spell in the book. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. This also stacks with the next option. At the start of each of the wounded creatures turns, it takes 1d4 necrotic damage for each time youve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. On a 1, the wand crumbles into ashes and is destroyed. Your Constitution score is 19 while you wear this amulet. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, 5e: Building a Town, City, or Village for DMs, When your sworn enemy dies, you can choose a. Any creature in that area must make a DC 15, These metal restraints can bind a Small or Medium creature. This helm has 3 charges. It weighs 4 pounds and floats. This wand has 7 charges. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. You can use an action to touch the token to a boat or ship. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). I'm not fond of how they do nothing for someone already high in that stat. The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. A great place for storage - but . The only one I found was the Berserker Axe, giving you 1HP / level. Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? A 19 stat boosts your bonus to +4. You can use an action to cause a bolt of lightning to leap from the staffs tip in a line that is 5 feet wide and 120 feet long. Ubuntu won't accept my choice of password. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Gauntlets of Ogre Power, Headband of Intellect, and Belt of Giant Strength were the only ones I found (though the Belt of Dwarvenkind gives a +2 to Con, among other things). While holding it, you can use an action and expend 1 charge to release a wave of terror. Of course, the fighter really should hand this over to the "expert" of the group (ranger/rogue/etc.) You have a bonus to attack and damage rolls made with this piece of magic ammunition. You can use an action to sprinkle a pinch of it over water. So, a very reasonalbe magic item would be say Boots of Dexterity, Set Dexterity to 19 unless already higher. Your Intelligence score is 19 while you wear this headband. While monks wont typically wear armor to boost their AC, the Bracers of Defense stack with unarmored defense, giving you a +2 to AC. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. (A brief websearch returned this list of good uncommon items, which seems about right to me. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. ', referring to the nuclear power plant in Ignalina, mean? You have resistance to one type of damage while you wear this armor. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. The djinni appears in an unoccupied space you choose within 120 feet of you. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. The wand regains 1d6 + 1 expended charges daily at dawn. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it . While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arent being worn or carried. Note that it stops working after the first successful hit and doesnt help while youre unable to move. All of the casters on your team can empty their spells into the rod before a long rest, and youll be ready for anything. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. Wondrous item, uncommon (requires attunement). You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. AC The rod cant be used again until ten days have passed. All of this works in Wild Shape form, fixing the maneuverability problems you might run into as a Large beast. Armor (plate), very rare (requires attunement). It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. You have resistance to fire damage while you hold this staff. It then returns to its home plane. The cylindrical space within the hole exists on a different plane, so it cant be used to create open passages. If you die while wearing the ring, your soul enters it, unless it already houses a soul. Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. A creature is immune to this effect if it is immune to slashing damage, doesnt have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Immediately after the attack, the weapon flies back to your hand. Applying the oil takes 10 minutes. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. Such a creature instead takes an extra 6d8 slashing damage from the hit. The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. The decanter weighs 2 pounds. Any gem pried from the helm crumbles to dust. Partly this comes down to Dex checks being common (initiative, stealth). Once you put it on, it cant be removed unless you choose to do so. It lacks the Saves aspect but as you mentioned works on Initiative (which is an ability check) so you're trading better saves for more narrow and heightened use. Dexterity bonuses increase your AC up to a +6. There is enough of it for one use. While the healing is small, it gives a few hit points to every ally near you and automatically brings people to life who reach 0 HP. If you expend the last charge, roll a d20. While wearing them, you gain a +5 bonus to, Mithral is a light, flexible metal. This is the quintessential druidic magic item. Thunder and Lightning. If you expend the wands last charge, roll a d20. You can use an action to speak the flasks command word, targeting a creature that you can see within 60 feet of you. This property cant be used again until the next dawn. The light is sunlight. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. If the casting is interrupted, the scroll is not lost. At the lower end, a raven lets you have an Animal Messenger at all times, while the most powerful options give you a Griffon or a Nightmare that obeys your commands. This cloak lets you cast Dimension Door once per day. You are using an out of date browser. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. This item is perfectly fine for the uncommon tier. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. | Fudge SRD The potion is separated into brown, silver, and gray layers resembling bands of stone. Some items also allow you to cast a spell that can grant you temp hp. Every other creature in the area must make a DC 17 Dexterity saving throw. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? | Starjammer SRD While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. While lit, the candle sheds dim light in a 30-foot radius. This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. The potions dense, purple liquid has an ovoid cloud of pink floating in it. If you are wearing or holding it, you can use an action to expend 1 charge from it and choose one creature you can see on the ground within 120 feet of you. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gems magic is lost. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. For the next 24 hours, the vessel cant be moved by any means. The token disappears, and a floating whip takes its place. Each face has a different effect. While many players think of a cleric as the typical healer, this role is often filled by a druid. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. This weapon also gives you advantage on initiative rolls. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. When you drink it, you become invisible for 1 hour. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. Amulet of Proof against Detection and Location Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. For 1 charge, you cast the 3rd-level version of the spell. Otherwise, the scroll is unintelligible. Everything else that can be interacted with inside the extraplanar space can exist only there. These iron horseshoes come in a set of four. While wearing Heavy Armor negates the dexterity bonus entirely. Wondrous item, very rare (requires attunement). Many different belts exist, each setting your Strength score to a specified number. Lawful becomes chaotic, good becomes evil, and vice versa. If you click your heels together again, you end the effect. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard). An enclosed creature can use its action to push against the spheres wall, moving the sphere up to half the creatures walking speed. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. On a 1, a swarm of insects consumes and destroys the staff, then disperses. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. The potion of frost giant strength and the potion of stone giant strength have the same effect. If you have multiple possible targets, you attack one at random. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. If you lose the contest, the swarm behaves as it normally would and cant be swayed by the pipes music for the next 24 hours. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. If you are proficient with shortswords or longswords, you are proficient with the sun blade. If the snake reverts to staff form before losing all its hit points, it regains all of them. This is the description of the magic item: Uncommon, requires attunement If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. This item first appears to be a Large sealed iron barrel weighing 500 pounds. | Forge Engine SRD While wearing this belt, your Strength score changes to a score granted by the belt.
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